Our Courses / Primary Computing Course

Our new Computing curriculum is designed to help students grasp how computers function. This engaging course allows learners to explore the inner workings of a computer and understand the role of each component. They will also build coding skills using visual programming languages like Scratch, while discovering that computers only carry out tasks programmed by humans.
Students develop the computational thinking skills and vocabulary they need to:
You can teach Primary Computing using a broad range of activities and contexts. We have included plenty of opportunities for learners to investigate and create programs using the constructs that they discover, and we encourage you to revisit activities such as programming animations, quizzes and games throughout each stage. Our support materials include Scratch code extracts for learners to investigate, change, enhance and learn from what they see.
Activities that enable learners to sequence instructions away from the computer, such as card sorting tasks, will help them to consider and discuss the key principles of logic and precision.
Opportunities to see and interact with real networked hardware and other machines, both new and old, will help learners to understand the context of computers beyond those that they use in the classroom or at home.
There are no Primary Progression Tests or Primary Checkpoint Tests for this subject.
The emphasis is for teachers to give learners formative feedback on the skills they want students to develop. This can be through discussion, observation and lesson outputs where teachers discuss with students 'what went well' and how they can improve further, so that students can reflect on, and improve, their performance.
You'll get access to teacher training, ready-to-use resources, assessment tools, and an educator community. We also host webinars and expert Q&As to keep you supported.
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